Nicolas Lagrée

Quessoy, France · n.lagree@orange.fr

I have been immersed in the video game world since I was little
and it was essential for me to be able to work in this environment.

For this, I followed a Game training at e-artsup school Nantes where
I learned to design games with a very diverse team of students, some
were looking to become developer, others Artist or Sound Designer.

After school, my old classmates and I continued our end-of-year project,
a herd management game where the player controls a shepherd who
seeks to bring home his lost sheeps on hostile and colorful mini planets.

Today, I’m looking for a job in the industry as a 3D Artist.


Experience

Manufacture

Solane

I've been working for 2 months at the Solane factory of Yffiniac.
July 2021 - August 2021

Artist 3D

Socatec

I've been working for 5 months with socatec during a partnership (thanks to the school)
august 2019 - december 2019

Manufacture

Euralis

I've been working for 2 months at the Euralis factory of Yffiniac.
July 2019 - August 2019

Manufacture

Euralis

I've been working for 2 months at the Euralis factory of Yffiniac.
July 2018 - August 2018


Moonwool

Herd Game

Moonwool is a herd management game where the player controls a shepherd who seeks to bring home his lost sheeps on hostile and colorful mini planets.
I Worked on the shaders, 3D models, animations and Level design.

More Info
January 2020 - July 2021

LeadContract

3D model Viewer

Lead Contract is a web 3D viewer that alows you to make your own steampunk Vehicule

More Info
November 2019 - December 2019

Socatec Augmented reality Mug

AR market app

AR Mug app is an application based on the products of the Socatec company. The main goal is to take the real life product of Socatec and bring life into them via the smartphone app. I personnaly made the every single 3D model and texture of the scenes. I worked with another person who made the app.

agust 2019 - december 2019

Games

Prometheus

FPS/puzzle game (Made on Unreal 4)

Prometheus is a 3D FPS puzzle game in coop (4 players).
The players are androids who woke up in a military industrial complex.
They will have to pass mysterious tests and find a way out of the complex.
I made 3d models, texturing, level design and lights.

June 2019

Cycle

Walking Simulator

Cycle is a project made in 3 weeks in solo.
The player embodies a small creature which seek to reach the light.
Through this game, i wanted to represent the life cycle. From creation to death through all stages of evolution.

More info
June 2018

VR4JV

VR Experience

VR4JV is a group(14 peoples) project made in 2 weeks. I especially worked on 3D models and 3D animation.
Virtual Reality for Jules Verne (VR4JV) is an immerssive and interactive project that gives the player the oportunity to dive into the brain of Jules Verne. Via the Virtual reality, this experience propose you to travel through unique worlds composed of a subtle blend of his works. From space to the planet center, the player is in the heart of the experience. Merge different world-ideas together to find new worlds to explore.
More info

may 2018 - June 2018

Other Projects

Game Jams & school workshops
My Itchio

3D Art

3D models

The Models are rendered in Unity or Substance Painter.
DeviantArt

Animation

3D models animated

The Models are rendered in Unity.

Visual Effects


Education

RICM / 1er RIMA

Initial Military training

September 2021 - November 2021

E-artsup School

Bachelor of Game Design

I learned game design through the different projects and i specialized in 3D modelling.

September 2017 - June 2020

Sacré Coeur High School

science and Technology of the industry and the sustainable development

I learned a lot about the mecanic, electronic and the sustainable development. I made a connected suitcase which has got the 38st position in an engineer Science competition.

September 2014 - June 2017

Skills

I have few extra skills like programming in html/css or violin experience. I hope it will help me in futur.

Primary(Main) Softwares
Secondary Softwares